Thursday, February 14, 2013

PVP 101 - Tackling with Interdictors

So you moved up in the world. The Rifter is not for you no more. You are now flying one of the Interdictors. So what does this ship do, well, it creates a buble to keep any and all inside the buble to warp. Interdictors are Destroyer class ships which are fast and agile. Be aware though, flying such a ship puts you on your enemys A list. Interdictors die first, more often than not. As such, fit for speed and low cost. Some general things to think about;
  1. Fit for speed and low cost, it is likely that your ship will blow up
  2. Place the bubble in front of the fleet in the direction they are moving (if possible)
  3. Once a bubble has been dropped, try to get out of the bubble
  4. Do not place you bubble button close to your guns. One of the worst things you can do is to bubble your own gang at unappropriate times.
  5. Kill their tackle, ships like this really mess up the life of a frigate or interceptor.
So what about Heavy Interdictors?? Pretty straight forward, but keep some things in mind when flying these ships...
  1. You cannot receive repairs when bubble is up
  2. Your bubble is attached to your ship
  3. Do not use your MWD with your bubble launched, burn at enemy prior to releasing the bubble.

PVP 101 Tactics - Tackling

What is tackling, well, to put it blunt, it is when one ship stops another ship from getting away. Obviously, anyone "can" do it, however, some are more suited for the job than others. Small, fast ships that can easily get within range of an enemy to restrict their movement.

Is Tackling important? You bet, it is the diffrence of getting the kills or not, it is the difference of running an enemy off or completly destroying them.

Now being such an important task one should believe that it is up the the senior players to handle this important task....... no, not... tackle is the easiest and fastest fleet profession a new or inexperienced player can get in to. Basically all you need is a fast ship and a point! Fast often means small, so yes, we are talking frigates.

There are many suiteable frigates for the job, but for this example I will yet again use the Rifter. All you need is this ship, a 1mn MWD and a Warp Disruptor. Thats the basics. In addition, speed is your friend, so fit some overdrives and/ or nanos, a shield extender for some added protection and you are ready. Guns are not required, but obviously you want them.... :)

Basic good tackler fit;

HIGH
3x 125mm Gatling AutoCannon II

MED
1x Medium Shield Extender II
1x Warp Disruptor II
1x 1MN Microwarpdrive II

LOW
1x Damage Control II
1x Nanofiber Internal Structure II
1x Overdrive II

So you are in this ship, ready to go do your job and tackle a foe to let all your gangbuddies get an easy killmail. There is always the danger of being blown up before your buddies get there, so pick and chose your targets. Now on to the basics.

  1. Do not fly directly at the enemy
  2. Do not fly directly at the enemy
  3. Do not fly directly at the enemy
Was that clear enough? Do not fly directly at the enemy! Why? Well my friends, this is basic game dynamics in EVE. You become easy to track by your target's guns and when he fires, he will hit you harder and for more damage and you may just go pop....

So how to get around this shit then? First, add transversal velocity or angular velocity to your overview columns. These will give you readings and if Transversal velocity is at 0 chances are you will die, the higher the number, the harder it is to hit you. So fly towards the target with an angle. Once you are close, do not overshoot but try to fall into a natural orbit of 10-15 km or there abouts, lock target and turn on your warp disruptor...

So your fleet decides to hold a gate... be alert, your role is to catch whomeever comes through the gate before he can warp off. Be ready with your overview and double click them. This will make sure you move towards the target, if in range, point your target to prevent him from warping off. If what came through the gate is a cloaky ship, you will still barely see it on your overview, double click and burn towards him. Once he cloaks you will stop, fly in a straight line towards his latest position to decloak. Good luck on that! You need to get within 2.000 meters to decloak him.

Wednesday, February 13, 2013

Fit of the week - cheap solo frigate

 
 

So running in at around 15 million this little bugger surely can make your days flying around in EVE fun. More often than not it is close battles, but I have yet to lose it. Personally I found the fit when googling for a fun little inexpensive ship but cannot find the source again.

Anyhow, here is the fit;


HIGH
3x 150mm Light Autocannon II
1x 5W Infectious Power System Malfunction

MED
1x 1MN Afterburner II
1x DDO Photometry Tracking Disruptor
1x J5B Phased Prototype Warp Scrambler
1x Medium Ancillary Shield Booster

LOW
1x Overdrive Injection System II
1x Pseudoelectron Containment Field

RIGS
2x Small Projectile Metastasis Adjuster
1x Small Projectile Burst Aerator

AMMO
38x 50 Cap Boosters
4000x EMP S
4000x FUSION S
 
Enjoy!

Wednesday, January 30, 2013

Frigates - My take on the various sub cap ships out there...

So, you are new to EVE and want to know more about ship types or you have played for a while and want to know what I think? Maybe you disagree and want to discuss. Great - the more informative the better!

FRIGATES
I love frigates, especially for PVP and roaming around. There are so many types of frigates out there and they all serve a purpose. Yes there are some that people generally don´t fly, and for good reason, but others are great and if you pick your targets, you can take out much larger ships with a well fit frigate and some decent tactics.

I am not a great player, but by the use of available information, decent tactics and preparations one can be successful. One of the main strengths of the frigate is that it is fast, much faster than any other ship type in EVE. That gives you advantages, and the main one is that you can pick and chose your battles. Even low SP players can wreck havoc on the battlefield. The Minmatar Rifter is a powerful frigate. It is fast, agile, demands only low SP to work properly and most importantly, it is cheap so you can train your PVP skills by going out in them. Here is a nice starter fit :)

There are other standard frigates that are effective, but for the purpose, this is my favorite.

Moving forward you will get into Destroyers! Destroyers are in my opinion some of the funnest ships to fly. They have high DPS, good speed and some of them can even hit from afar. A Destroyer is a very capable PVP ship and it is inexpensive. My favorite standard Destroyer is the Trasher and my favorite advanced Destroyer is the Corax. You should read up on these and chose based on your weapon skills. A well trained Corax can hit with high damage light missiles from in the area of 100km but be just as efficient when closing the distance on your target! I tend to use a Destroyer when I leave 0.0 and head into low sec to lock for easy targets.

Here is a description of different Destroyers as described by the devblog;

Please share your favorite Frigates!

Introduction - Terion Ceravie

What can I tell you, it has been 10 years of EVE, 6 different accounts, loads of assets and amazing fun. And it still is fun. I have tried many other games, some I played for a while, some a bit more than a while and some for a day. But the fact remains, I always end up returning to EVE for long durations and right now, I can´t see that changing because dudes and dudettes, it is simply the best game!

This being the first post let me tell you a bit about my intentions with my blog. Through 10 years of gameplay, experiencing most aspects of the game on my various accounts I believe that I have a lot to share with the ever growing EVE community. Yes, there are loads of other people who also blog and not only that, has experience with the game, but I am sure there are many that don´t.

Nothing would please me more than this becoming an active, informative, somewhat funny and interactive blog.

Here are some of the aspects of the game that I am going to share my knowledge with you on;

Trading
Yes, as many others I have an active trading alt, actually I have more than one. Trading is a great way to make ISK in EVE Online and there are tips and tricks to make the endeavor profitable.

Hauling
Yes, as many others I also do this trait. I currently have 4 freighters, a Jump Freighter, 2 Orca´s and several diffrent Transport ships. I also use a Tengu for those high risk, high value hauls to some of the darker areas in EVE.

Mission Running
Not my strong side, but I have done my share of mission running.

PVP
Here I have extensive knowledge. I have one specific toon that has seen it all, and plenty of it. I can talk about Solo PVP, low sec ganking, high sec banking, but most importantly, life in 0.0. Small gangs, large gangs, tactics, large scale fleet battles and capital fights and hot drops.

Industry
I am mining, moon mining, doing reactions, producing T1 and T2 stuff, R&D, Invention and more. Some of these are appealing to me and I enjoy and spend more time on it than other Industry things.

As I mentioned earlier, I started playing this game in 2003. Back then I spent most my time basing out of Khanid heading into Curse and Querious. I was part of a coalition called CFS (Coalition of Free Stars). We had this idea back then that 0.0 should be for all and our mission was to keep the 0.0 space in Querious safe for all to travel and live in. If anyone got attacked in Querious CFS would dispatch it´s navy and head out to place judgement on the guilty. Imagine that. Over time it did not work, but it was a noble cause at the time.

From there I spent alot of time in Stain with a well known corp back then called Everlasting Vendetta. From there I have been mostly in the North, with alliances like Pure., Razor, Mostly Harmless, Fatal Ascension and more.

Anyways, that was a long welcome post. Look forward to interacting with you all.

Regards
Terion